Battle Royale · Activision
Call of Duty: Warzone Ping Test
A good ping for Call of Duty: Warzone (Battle Royale) is under 40 ms — ideally below 20 ms. Around 70 ms is the playable ceiling, and past roughly 100 ms it's effectively unplayable. FRAGRATE measures your real ping, jitter, packet loss and bufferbloat to the regions Call of Duty: Warzone runs in and returns a per-game Playable / Risky / No-go verdict.
Good ping, jitter & packet loss for Call of Duty: Warzone
| Metric | Optimal | Good | Playable max | No-go |
|---|---|---|---|---|
| Ping | ≤ 20 ms | ≤ 40 ms | ≤ 70 ms | > 100 ms |
| Jitter | ≤ 3 ms | ≤ 8 ms | ≤ 15 ms | > 30 ms |
| Packet loss | 0% | ≤ 0.2% | ≤ 0.8% | > 2.5% |
Dense end-game scenes want bandwidth headroom; twitch moments behave like Competitive FPS.
Call of Duty: Warzone regions FRAGRATE checks
- NA East · Virginia
- NA Central · Ohio / Chicago
- NA West · Oregon
- EU West · London
- EU Central · Frankfurt
- Asia East · Tokyo
- Asia SE · Singapore
- Oceania · Sydney
- SA East · São Paulo
How FRAGRATE measures this
FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.
FAQ
- What is a good ping for Call of Duty: Warzone?
- Aim for under 40 ms; under 20 ms is optimal for Call of Duty: Warzone. Up to 70 ms is the playable ceiling, and above about 100 ms Call of Duty: Warzone feels laggy.
- How much packet loss can Call of Duty: Warzone tolerate?
- Keep packet loss under 0.2%. Between 0.2% and 0.8% is borderline; above 2.5% Call of Duty: Warzone is effectively unplayable.
- Does jitter matter for Call of Duty: Warzone?
- Yes — keep jitter under 8 ms for Call of Duty: Warzone (Battle Royale). Above 30 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
- How much internet speed does Call of Duty: Warzone need?
- Surprisingly little — about 15–50 Mbps down and 3–10 Mbps up is plenty. Latency, jitter and packet loss decide playability far more than raw speed.