Battle Royale · Activision

What is a good ping for Call of Duty: Warzone?

A good ping for Call of Duty: Warzone (Battle Royale) is under 40 ms, and under 20 ms is optimal. 70 ms is the highest still-playable ping; beyond about 100 ms Call of Duty: Warzone becomes frustrating. The table below is the exact ping, jitter and packet-loss bands Call of Duty: Warzone is graded against.

Good ping, jitter & packet loss for Call of Duty: Warzone

MetricOptimalGoodPlayable maxNo-go
Ping20 ms40 ms70 ms> 100 ms
Jitter3 ms8 ms15 ms> 30 ms
Packet loss0%0.2%0.8%> 2.5%

Dense end-game scenes want bandwidth headroom; twitch moments behave like Competitive FPS.

How FRAGRATE measures this

FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.

FAQ

What is a good ping for Call of Duty: Warzone?
Aim for under 40 ms; under 20 ms is optimal for Call of Duty: Warzone. Up to 70 ms is the playable ceiling, and above about 100 ms Call of Duty: Warzone feels laggy.
Does jitter matter for Call of Duty: Warzone?
Yes — keep jitter under 8 ms for Call of Duty: Warzone (Battle Royale). Above 30 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
How much packet loss can Call of Duty: Warzone tolerate?
Keep packet loss under 0.2%. Between 0.2% and 0.8% is borderline; above 2.5% Call of Duty: Warzone is effectively unplayable.
Why does Call of Duty: Warzone lag when someone else is streaming?
That's bufferbloat — latency that piles up when your connection is saturated. A fast line can still spike to hundreds of ms under load, so Call of Duty: Warzone stutters mid-fight. FRAGRATE measures latency-under-load to catch it.

More for Call of Duty: Warzone

Run the live Call of Duty: Warzone test →