Tactical FPS · Riot Games
VALORANT Ping Test
A good ping for VALORANT (Tactical FPS) is under 30 ms — ideally below 15 ms. Around 50 ms is the playable ceiling, and past roughly 80 ms it's effectively unplayable. FRAGRATE measures your real ping, jitter, packet loss and bufferbloat to the regions VALORANT runs in and returns a per-game Playable / Risky / No-go verdict.
Good ping, jitter & packet loss for VALORANT
| Metric | Optimal | Good | Playable max | No-go |
|---|---|---|---|---|
| Ping | ≤ 15 ms | ≤ 30 ms | ≤ 50 ms | > 80 ms |
| Jitter | ≤ 2 ms | ≤ 5 ms | ≤ 10 ms | > 18 ms |
| Packet loss | 0% | ≤ 0.1% | ≤ 0.5% | > 1.5% |
128-tick; one dropped packet = a missed pre-fire. Tightest loss tolerance.
VALORANT regions FRAGRATE checks
- NA East · Virginia
- NA West · Oregon
- NA Central · Ohio / Chicago
- EU West · London
- EU Central · Frankfurt
- Asia SE · Singapore
- Asia East · Tokyo
- Korea · Seoul
- India · Mumbai
- Oceania · Sydney
- SA East · São Paulo
- Middle East · UAE
How FRAGRATE measures this
FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.
FAQ
- What is a good ping for VALORANT?
- Aim for under 30 ms; under 15 ms is optimal for VALORANT. Up to 50 ms is the playable ceiling, and above about 80 ms VALORANT feels laggy.
- How much packet loss can VALORANT tolerate?
- Keep packet loss under 0.1%. Between 0.1% and 0.5% is borderline; above 1.5% VALORANT is effectively unplayable.
- Does jitter matter for VALORANT?
- Yes — keep jitter under 5 ms for VALORANT (Tactical FPS). Above 18 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
- How much internet speed does VALORANT need?
- Surprisingly little — about 15–30 Mbps down and 5–10 Mbps up is plenty. Latency, jitter and packet loss decide playability far more than raw speed.