Tactical FPS · Riot Games

VALORANT Packet Loss Test

Packet loss is the top cause of VALORANT lag spikes, missed hit-registration and rubber-banding. VALORANT stays smooth under 0.1% loss; 0.5% is borderline and above 1.5% it's effectively unplayable. Test your real UDP loss and bufferbloat below, then work through the fixes.

Good ping, jitter & packet loss for VALORANT

MetricOptimalGoodPlayable maxNo-go
Ping15 ms30 ms50 ms> 80 ms
Jitter2 ms5 ms10 ms> 18 ms
Packet loss0%0.1%0.5%> 1.5%

128-tick; one dropped packet = a missed pre-fire. Tightest loss tolerance.

How to fix VALORANT packet loss

  1. 1. Use a wired Ethernet connection

    Wi-Fi is the most common source of packet loss and jitter. A cable to the router removes interference and is the single biggest fix for most VALORANT players.

  2. 2. Enable SQM / QoS on your router

    Smart Queue Management (fq_codel / CAKE) crushes bufferbloat — the lag that appears when the line is busy. Many routers expose this as "QoS" or "anti-bufferbloat".

  3. 3. Pick the nearest server region

    Switch VALORANT to the closest region. A nearer datacenter means lower ping and fewer drops; see the region list on the VALORANT ping test.

  4. 4. Restart the gateway and rule out the line

    Power-cycle the modem/router. If loss persists on Ethernet across servers, the problem is upstream — contact your ISP with the measured loss figures.

VALORANT regions FRAGRATE checks

  • NA East · Virginia
  • NA West · Oregon
  • NA Central · Ohio / Chicago
  • EU West · London
  • EU Central · Frankfurt
  • Asia SE · Singapore
  • Asia East · Tokyo
  • Korea · Seoul
  • India · Mumbai
  • Oceania · Sydney
  • SA East · São Paulo
  • Middle East · UAE

How FRAGRATE measures this

FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.

FAQ

How much packet loss can VALORANT tolerate?
Keep packet loss under 0.1%. Between 0.1% and 0.5% is borderline; above 1.5% VALORANT is effectively unplayable.
Why does VALORANT lag when someone else is streaming?
That's bufferbloat — latency that piles up when your connection is saturated. A fast line can still spike to hundreds of ms under load, so VALORANT stutters mid-fight. FRAGRATE measures latency-under-load to catch it.
Does jitter matter for VALORANT?
Yes — keep jitter under 5 ms for VALORANT (Tactical FPS). Above 18 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
What is a good ping for VALORANT?
Aim for under 30 ms; under 15 ms is optimal for VALORANT. Up to 50 ms is the playable ceiling, and above about 80 ms VALORANT feels laggy.

More for VALORANT

Run the live VALORANT test →