MOBA · Valve

What is a good ping for Dota 2?

A good ping for Dota 2 (MOBA) is under 45 ms, and under 25 ms is optimal. 70 ms is the highest still-playable ping; beyond about 100 ms Dota 2 becomes frustrating. The table below is the exact ping, jitter and packet-loss bands Dota 2 is graded against.

Good ping, jitter & packet loss for Dota 2

MetricOptimalGoodPlayable maxNo-go
Ping25 ms45 ms70 ms> 100 ms
Jitter3 ms8 ms15 ms> 30 ms
Packet loss0%0.3%1%> 3%

Low bandwidth; ping+jitter dominate. Jitter punishes click-to-move precision.

How FRAGRATE measures this

FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.

FAQ

What is a good ping for Dota 2?
Aim for under 45 ms; under 25 ms is optimal for Dota 2. Up to 70 ms is the playable ceiling, and above about 100 ms Dota 2 feels laggy.
Does jitter matter for Dota 2?
Yes — keep jitter under 8 ms for Dota 2 (MOBA). Above 30 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
How much packet loss can Dota 2 tolerate?
Keep packet loss under 0.3%. Between 0.3% and 1% is borderline; above 3% Dota 2 is effectively unplayable.
Why does Dota 2 lag when someone else is streaming?
That's bufferbloat — latency that piles up when your connection is saturated. A fast line can still spike to hundreds of ms under load, so Dota 2 stutters mid-fight. FRAGRATE measures latency-under-load to catch it.

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