MOBA · Valve
What is a good ping for Dota 2?
A good ping for Dota 2 (MOBA) is under 45 ms, and under 25 ms is optimal. 70 ms is the highest still-playable ping; beyond about 100 ms Dota 2 becomes frustrating. The table below is the exact ping, jitter and packet-loss bands Dota 2 is graded against.
Good ping, jitter & packet loss for Dota 2
| Metric | Optimal | Good | Playable max | No-go |
|---|---|---|---|---|
| Ping | ≤ 25 ms | ≤ 45 ms | ≤ 70 ms | > 100 ms |
| Jitter | ≤ 3 ms | ≤ 8 ms | ≤ 15 ms | > 30 ms |
| Packet loss | 0% | ≤ 0.3% | ≤ 1% | > 3% |
Low bandwidth; ping+jitter dominate. Jitter punishes click-to-move precision.
How FRAGRATE measures this
FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.
FAQ
- What is a good ping for Dota 2?
- Aim for under 45 ms; under 25 ms is optimal for Dota 2. Up to 70 ms is the playable ceiling, and above about 100 ms Dota 2 feels laggy.
- Does jitter matter for Dota 2?
- Yes — keep jitter under 8 ms for Dota 2 (MOBA). Above 30 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
- How much packet loss can Dota 2 tolerate?
- Keep packet loss under 0.3%. Between 0.3% and 1% is borderline; above 3% Dota 2 is effectively unplayable.
- Why does Dota 2 lag when someone else is streaming?
- That's bufferbloat — latency that piles up when your connection is saturated. A fast line can still spike to hundreds of ms under load, so Dota 2 stutters mid-fight. FRAGRATE measures latency-under-load to catch it.