MOBA · Valve
Dota 2 Ping Test
A good ping for Dota 2 (MOBA) is under 45 ms — ideally below 25 ms. Around 70 ms is the playable ceiling, and past roughly 100 ms it's effectively unplayable. FRAGRATE measures your real ping, jitter, packet loss and bufferbloat to the regions Dota 2 runs in and returns a per-game Playable / Risky / No-go verdict.
Good ping, jitter & packet loss for Dota 2
| Metric | Optimal | Good | Playable max | No-go |
|---|---|---|---|---|
| Ping | ≤ 25 ms | ≤ 45 ms | ≤ 70 ms | > 100 ms |
| Jitter | ≤ 3 ms | ≤ 8 ms | ≤ 15 ms | > 30 ms |
| Packet loss | 0% | ≤ 0.3% | ≤ 1% | > 3% |
Low bandwidth; ping+jitter dominate. Jitter punishes click-to-move precision.
Dota 2 regions FRAGRATE checks
- NA East · Virginia
- NA West · Oregon
- EU Central · Frankfurt
- EU West · London
- Asia SE · Singapore
- Asia East · Tokyo
- Oceania · Sydney
- SA East · São Paulo
How FRAGRATE measures this
FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.
FAQ
- What is a good ping for Dota 2?
- Aim for under 45 ms; under 25 ms is optimal for Dota 2. Up to 70 ms is the playable ceiling, and above about 100 ms Dota 2 feels laggy.
- How much packet loss can Dota 2 tolerate?
- Keep packet loss under 0.3%. Between 0.3% and 1% is borderline; above 3% Dota 2 is effectively unplayable.
- Does jitter matter for Dota 2?
- Yes — keep jitter under 8 ms for Dota 2 (MOBA). Above 30 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
- How much internet speed does Dota 2 need?
- Surprisingly little — about 5–15 Mbps down and 1–5 Mbps up is plenty. Latency, jitter and packet loss decide playability far more than raw speed.