Battle Royale · EA / Respawn

What is a good ping for Apex Legends?

A good ping for Apex Legends (Battle Royale) is under 40 ms, and under 20 ms is optimal. 70 ms is the highest still-playable ping; beyond about 100 ms Apex Legends becomes frustrating. The table below is the exact ping, jitter and packet-loss bands Apex Legends is graded against.

Good ping, jitter & packet loss for Apex Legends

MetricOptimalGoodPlayable maxNo-go
Ping20 ms40 ms70 ms> 100 ms
Jitter3 ms8 ms15 ms> 30 ms
Packet loss0%0.2%0.8%> 2.5%

Dense end-game scenes want bandwidth headroom; twitch moments behave like Competitive FPS.

How FRAGRATE measures this

FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.

FAQ

What is a good ping for Apex Legends?
Aim for under 40 ms; under 20 ms is optimal for Apex Legends. Up to 70 ms is the playable ceiling, and above about 100 ms Apex Legends feels laggy.
Does jitter matter for Apex Legends?
Yes — keep jitter under 8 ms for Apex Legends (Battle Royale). Above 30 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
How much packet loss can Apex Legends tolerate?
Keep packet loss under 0.2%. Between 0.2% and 0.8% is borderline; above 2.5% Apex Legends is effectively unplayable.
Why does Apex Legends lag when someone else is streaming?
That's bufferbloat — latency that piles up when your connection is saturated. A fast line can still spike to hundreds of ms under load, so Apex Legends stutters mid-fight. FRAGRATE measures latency-under-load to catch it.

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