Battle Royale · EA / Respawn

Apex Legends Ping Test

A good ping for Apex Legends (Battle Royale) is under 40 ms — ideally below 20 ms. Around 70 ms is the playable ceiling, and past roughly 100 ms it's effectively unplayable. FRAGRATE measures your real ping, jitter, packet loss and bufferbloat to the regions Apex Legends runs in and returns a per-game Playable / Risky / No-go verdict.

Good ping, jitter & packet loss for Apex Legends

MetricOptimalGoodPlayable maxNo-go
Ping20 ms40 ms70 ms> 100 ms
Jitter3 ms8 ms15 ms> 30 ms
Packet loss0%0.2%0.8%> 2.5%

Dense end-game scenes want bandwidth headroom; twitch moments behave like Competitive FPS.

Apex Legends regions FRAGRATE checks

  • NA East · Virginia
  • NA Central · Ohio / Chicago
  • NA West · Oregon
  • EU Central · Frankfurt
  • EU West · London
  • Asia East · Tokyo
  • Asia SE · Singapore
  • Oceania · Sydney
  • SA East · São Paulo
  • Middle East · UAE

How FRAGRATE measures this

FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.

FAQ

What is a good ping for Apex Legends?
Aim for under 40 ms; under 20 ms is optimal for Apex Legends. Up to 70 ms is the playable ceiling, and above about 100 ms Apex Legends feels laggy.
How much packet loss can Apex Legends tolerate?
Keep packet loss under 0.2%. Between 0.2% and 0.8% is borderline; above 2.5% Apex Legends is effectively unplayable.
Does jitter matter for Apex Legends?
Yes — keep jitter under 8 ms for Apex Legends (Battle Royale). Above 30 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
How much internet speed does Apex Legends need?
Surprisingly little — about 15–50 Mbps down and 3–10 Mbps up is plenty. Latency, jitter and packet loss decide playability far more than raw speed.

More for Apex Legends

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