MOBA · Riot Games

League of Legends Ping Test

A good ping for League of Legends (MOBA) is under 45 ms — ideally below 25 ms. Around 70 ms is the playable ceiling, and past roughly 100 ms it's effectively unplayable. FRAGRATE measures your real ping, jitter, packet loss and bufferbloat to the regions League of Legends runs in and returns a per-game Playable / Risky / No-go verdict.

Good ping, jitter & packet loss for League of Legends

MetricOptimalGoodPlayable maxNo-go
Ping25 ms45 ms70 ms> 100 ms
Jitter3 ms8 ms15 ms> 30 ms
Packet loss0%0.3%1%> 3%

Low bandwidth; ping+jitter dominate. Jitter punishes click-to-move precision.

League of Legends regions FRAGRATE checks

  • NA Central · Ohio / Chicago
  • NA East · Virginia
  • NA West · Oregon
  • EU West · London
  • EU Central · Frankfurt
  • Korea · Seoul
  • Asia SE · Singapore
  • Oceania · Sydney
  • LATAM North · Mexico City
  • SA East · São Paulo

How FRAGRATE measures this

FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.

FAQ

What is a good ping for League of Legends?
Aim for under 45 ms; under 25 ms is optimal for League of Legends. Up to 70 ms is the playable ceiling, and above about 100 ms League of Legends feels laggy.
How much packet loss can League of Legends tolerate?
Keep packet loss under 0.3%. Between 0.3% and 1% is borderline; above 3% League of Legends is effectively unplayable.
Does jitter matter for League of Legends?
Yes — keep jitter under 8 ms for League of Legends (MOBA). Above 30 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
How much internet speed does League of Legends need?
Surprisingly little — about 5–15 Mbps down and 1–5 Mbps up is plenty. Latency, jitter and packet loss decide playability far more than raw speed.

More for League of Legends

Run the live League of Legends test →