Tactical FPS · Valve
What is a good ping for Counter-Strike 2?
A good ping for Counter-Strike 2 (Tactical FPS) is under 30 ms, and under 15 ms is optimal. 50 ms is the highest still-playable ping; beyond about 80 ms Counter-Strike 2 becomes frustrating. The table below is the exact ping, jitter and packet-loss bands Counter-Strike 2 is graded against.
Good ping, jitter & packet loss for Counter-Strike 2
| Metric | Optimal | Good | Playable max | No-go |
|---|---|---|---|---|
| Ping | ≤ 15 ms | ≤ 30 ms | ≤ 50 ms | > 80 ms |
| Jitter | ≤ 2 ms | ≤ 5 ms | ≤ 10 ms | > 18 ms |
| Packet loss | 0% | ≤ 0.1% | ≤ 0.5% | > 1.5% |
128-tick; one dropped packet = a missed pre-fire. Tightest loss tolerance.
How FRAGRATE measures this
FRAGRATE measures ping and jitter as a TCP-handshake to a public endpoint in each game region, packet loss via UDP/WebRTC, and bufferbloat as the latency added while your line is saturated. Run it locally for true per-region game-server ping, or use the hosted browser test for ping, loss and bufferbloat.
FAQ
- What is a good ping for Counter-Strike 2?
- Aim for under 30 ms; under 15 ms is optimal for Counter-Strike 2. Up to 50 ms is the playable ceiling, and above about 80 ms Counter-Strike 2 feels laggy.
- Does jitter matter for Counter-Strike 2?
- Yes — keep jitter under 5 ms for Counter-Strike 2 (Tactical FPS). Above 18 ms you get inconsistent hit registration and rubber-banding even when average ping looks fine.
- How much packet loss can Counter-Strike 2 tolerate?
- Keep packet loss under 0.1%. Between 0.1% and 0.5% is borderline; above 1.5% Counter-Strike 2 is effectively unplayable.
- Why does Counter-Strike 2 lag when someone else is streaming?
- That's bufferbloat — latency that piles up when your connection is saturated. A fast line can still spike to hundreds of ms under load, so Counter-Strike 2 stutters mid-fight. FRAGRATE measures latency-under-load to catch it.